-blah blah blah updated for clarification and several things I was vague on since I didn’t put enough effort into the post to withstand forum nerdrage dissection-
As a disclaimer, I’ve played a holy priest since Tier 4, back when disc was a useless spec as far as PVE was concerned. In any guild I’ve ever been in, I always excelled at healing. When I joined Void back in Ulduar – which was a step above any other guild I’ve ever been in – I performed on par with other healers; sometimes a little ahead and sometimes a little behind depending on fight and patch. In other words, I know what I’m doing and I’m used to holding my own at the fairly hardcore level of progression that I do. But lately, this hasn’t held up. My favorite spec, holy, hasn’t been cutting it since roughly 4.1. I still greatly enjoy playing it and I always will, but it has some issues of which some will probably be addressed over time. Others probably won’t, but such is life!
Issues:
1.) Lack of proper raid cooldown/utility. Druids have Tranquility and Battle Res, Shamans have Spirit Link and Bloodlust, Discs have Barrier, PS and PI; Holy Paladins have Aura Mastery and several other abilities that are essential for hard mode progression. In comparison, we have Divine Hymn (and Guardian Spirit which is a solid talent, but not the reason you bring a priest to a raid. In fact, Barrier is a reason to make you switch to Disc). While Divine Hymn is mana efficient, its healing output is on par with regular AoE healing and requires you to be stationary. It’s still useful of course, but it pales in comparison. Not to mention its cooldown – at this point in the game and with current class balance – is far too long.
Divine Hymn used to be on par with Tranquility, I’m at a loss as to why it suddenly no longer deserves to be.
2.) Mana regeneration. Shadowfiend is a bad mechanism. While since this patch, it seems to be slightly more reliable, there have been countless instances where it would plainly refuse to attack the target, even with a manual “nudge” on the attack button. When you’re staring down raid frames and at the same time minding your environment, the last thing you want to worry about is a non-functional pet that you rely on for mana regen. In comparison, Mana Tide and Innervate are much better mechanics (and yes, I am very thankful that Mana Tide is indeed raid-wide).
Hymn of Hope is useful only when you’re completely out of mana, since otherwise you risk not even benefiting from the 8-second channel that renders you unable to do any healing for its duration. Again, a very clunky mechanic that could certainly do without its channel.
As for Holy Concentration as I apparently have “forgotten” – every healing class has mana regeneration talents. Holy Conc is neither worse nor better than others, but its reliance on spirit could actually be a slight disadvantage this tier since 391 spirit gear is not as easily available to us as it is to other healers.
3.) Scaling. For as long as I’ve been healing, holy priests have always scaled badly with gear. When we start out fresh in a new expansion, we tend to be ahead of the pack – but once the other classes (druids in particular) acquire some gear, we start falling behind in meters. Not to mention that when we start out ahead of the pack, we typically get a nerf about half a tier or a tier into the expansion, which later out turns out to be overcompensating. Prime example was the PoH nerf this xpac – it simply wasn’t necessary.
Edit: I’m currently looking for proof of what exactly I mean online, but coefficients from previous expansions are extremely elusive on the internet. As a rough example in the meantime, take Renew in late Wrath vs. Rejuvenation.
4.) Lack of a niche. Disc has prevention healing, Druids excel at raid healing/hots, Shamans are excellent burst healers (single target cooldowns, Spirit Link for raid patching), Paladins are the #1 tank healers and Holy Priests are… a little of everything, but we don’t perform any of these niches as well as the other classes do. It’d be nice to have our own niche for once, instead of being mediocre at everything. Holy is quite possibly the worst class/spec combination of them all for Shannox, Baleroc and possibly some others. Shannox and Baleroc require heavy single- and dual-target healing, which Holy just doesn’t bring to the table. Yes, we can change chakra to Serenity and do it, but we’ll always lag behind.
Again, that’s not to say it’s hard to heal either of these fights; it’s to say that we don’t do it as well.
5.) Unnecessary/weak abilities. Sanctuary, Holy Nova, Heal and to an extent Lightwell all figure into this. I’d much rather see those removed from the class and have our existing, useful healing abilities buffed. Lightwell has its moments during progression times (if you’ve trained your guild to use it by yelling at them every raid), but as soon as fights are on farm, no one will ever bother clicking it except perhaps the priest that cast it. And why would they? They’ll get healed up anyway, it’s not like they’re in danger of dying most times, so they have no reason to divert their attention from DPS to click a Lightwell. That’s always been its problem and even though the range increase and the healing is great on Lightwell, getting people to click it remains an issue that we have little influence on.
(I had Serenity in this list for its rare usage in 25-mans, but thinking about it more, it might well be very useful in 10-man raids. I haven’t raided 10s since the start of Cataclysm, so let me know how much usage you get out of Serenity! It certainly has a very good HPM rate as far as single target spells go, at roughly 10. I recently tried a Holy Spec on heroic Shannox for tank healing and while Disc would’ve been more effective by a long shot, Serenity made it viable. In any case, Serenity has been removed.)
6.) Lack of class adjustments. For some inconceivable reason, we go through LONG patches of the game without any kind of adjustment. I’ve been waiting patiently since the release of Cataclysm for any kind of change, buff or at least input as it pertains to my class, but the most I’ve found was a statement by Bashiok claiming that Holy is fine. His opinion of Sanctuary: “Personally, I’ll throw it out in specific situations that allow me to go make a sandwich while it does its thing, yes.”
Oiy? The 40k healing I get out of Sanctuary are nowhere near enough to go make a sandwich in just about any situation, unless you count the 8 seconds afterwards needed to cast Hymn of Hope. Of course, that’s exaggerated, but I am fairly baffled by how Sanctuary (and holy priests in general) have been proclaimed to be well-tuned and fine all expansion long. Perhaps that was true when 4.0 hit, but then along came the PoH nerf along with buffs to all other healing specs.
To elaborate; yes, we’ve had some adjustments this expansion, but other than upping Holy Conc from 20%->30% they were minor adjustments (Chakra worked fine the way it was, but now it is more convenient to use, for instance). In 4.2, this is what we got!

Not that it’s a bad change, it’s just not a big deal.
7.) Lack of Spirit Gear in T12. This has been chewed through over and over by the community. The response by people with a rather narrow vision is: “But you can get spirit gear through crafting/vendors/etc!” Yes, that’s true for 378 gear, but what about heroics? Unless you plan on not acquiring any heroic loot, you’re basically confined to your tier set. 5 tokens is a LOT, especially if you share a token set with tank classes – they tend to have priority. While yes, this is workable, it’ll take us considerably longer to get to the same gear level as other healing classes will. Going for non-spirit pieces here and there is a good idea too, but you’ll be head-butting with shadow priests, warlocks and mages for it. This just simply should not be an issue, and it isn’t for any other class/armor proficiency.
Conclusion:
Several things could work, such as…
- taking out the seemingly useless spells instead of trying to make them work for multiple expansions without good results, and instead giving slight buffs to more useful spells such as PoH, CoH or PoM
- bringing Divine Hymn up to par or instead creating a Divine Hymn/Hymn of Hope hybrid spell. Even just removing the channel on both; or creating a new raid cooldown featuring either physical or magical damage reduction would give us something to work with.
- giving us a real niche such as raid healing instead of trying to give us a bit of everything
- improving Sanctuary and Serenity or getting rid of them entirely and buffing something else
How do you think the class could be improved?
